Let’s talk a little about the structure of the E2D system.
As you should know, the basic unit is a Vertex. When you start commissioning, we recommend connecting it to a LAN network. When you connect more Vertexes to your LAN network, they will join your first Vertex in a Cluster.
From software version 3.1.35 the limit of devices in a cluster has changed.
If you have software version 3.1.34 or lower the limit of 25 devices applies.
If you have software version 3.1.35 or higher the limit is changed to 400 devices.
So, a Vertex Cluster is a system made out of up to 400 or 25 Vertexes connected to one LAN network (depending on your software version).
Different Clusters will have different names, which we call Cluster UID or CUID. So, all Vertexes in one Cluster will have the same CUID. Of course, there are many different types of buildings, so choose to commission Vertexes that will likely work together or be in the same area to be in the same Cluster. You do not need to fill each Cluster; they might have a lot fewer devices than 25the limit. Try to use common sense when joining them into Clusters.
In the settings tab you can see your Clusters' topology in or see information about each Vertex.
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A Vertex group consists of one or more Vertexes inside one cluster. They communicate with each other with peer-to-peer (server/client) communication. A Vertex controller in a group ‘sees’ (knows only of the existence of) other Vertexes in the same group. Communication between groups is still possible but may be slower. You can create up to 15 16 groups. Using groups is an optimization of communication, where you can separate and limit communication between floors, areas, etc.
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Vertex controllers in one Vertex group in one cluster in one network
Vertex controllers in different Vertex groups in one cluster in one network
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